A fully interactive story about the criminal underworld of 1930s New York City and the prosecutors charged with bringing them down.
Killing the Walk Monster
My BICFest 2018 lecture overview of the movement system I developed for The Witness
The Thirty-Million-Line Problem (2015)
A lecture from 2015 that argues for moving away from drivers and toward ISAs.
Papers I Have Loved (2016)
A lecture from the 2016 Papers We Love conference about papers that proved inspirational to new work.
How to Open a Black Box (2007)
A look back at the development of normal mapping technology as a motivating example of why understanding concepts at a deep level is important for game engine programming.