1935
A fully interactive story about the criminal underworld of 1930s New York City and the prosecutors charged with bringing them down.
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Meow the Infinite
The feline space opera you’ve been waiting for.
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Handmade Hero
A complete, professional-quality game, coded from scratch on a live stream.
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The Thirty-Million-Line Problem (2015)
A lecture from 2015 that argues for moving away from drivers and toward ISAs.
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Papers I Have Loved (2016)
A lecture from the 2016 Papers We Love conference about papers that proved inspirational to new work.
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How to Open a Black Box (2007)
A look back at the development of normal mapping technology as a motivating example of why understanding concepts at a deep level is important for game engine programming.
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Are register names still useful?
Why do CPUs still take instruction streams encoded with register names?
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Why Software Patents are Bad, Period.
An e-mail I wrote to a Stanford Law student a long time ago who asked me why programmers thought software patents were bad.
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