A fully interactive story about the criminal underworld of 1930s New York City and the prosecutors charged with bringing them down.
A complete, professional-quality game, coded from scratch on a live stream.
|Papers I Have Loved (2016)
An invited lecture at the 2016 Papers We Love conference about papers I’d read that proved inspirational to new work.
|How to Open a Black Box (2007)
A look back at the development of normal mapping technology as a motivating example of why understanding concepts at a deep level is important for game engine programming.
|Are register names still useful?
Why do CPUs still take instruction streams encoded with register names?
|Why Software Patents are Bad, Period.
An e-mail I wrote to a Stanford Law student a long time ago who asked me why programmers thought software patents were bad.
|Fixing Multi-monitor and Multi-window OpenGL on Windows
A simple proposal for a wgl extension that makes multi-monitor and multi-window output on Windows clean and simple.