By Casey Muratori
In 2016 I was invited to speak at Papers We Love’s inaugural conference. As the sole representative of the game industry at the conference, for the lecture topic they requested that I look back at my programming career and discuss how research either did or did not play a significant role in inspiring interesting game technology work.
As suggested by the finale, Marching Cubes played an integral role in the solution to the robust player movement code I developed for The Witness. I have not given a talk explaining how, but I’m sure I will get to that eventually :)
I am currently working on 1935 and Handmade Hero.