I’m Casey Muratori.
This is my home page. I am a programmer who specializes in game engine research and development.
For press or business inquiries, you can contact me via Molly Rocket's business e-mail.
I’m working on 1935.
It’s an upcoming interactive narrative game about organized crime in 1930s New York, and I’m writing all the code for it. I recently wrote Meow the Infinite, Anna Rettberg’s new feline space opera comic. On weekends I host Handmade Hero, an educational series that teaches low-level game programming techniques by example. I also created (and now maintain) the back end and content management system for Molly Rocket’s web sites.
Previously, I did game technology R&D.
My past projects include The Granny Animation SDK, Bink 2, and The Witness. Thanks to the widespread adoption of Granny and Bink, my code has been used in thousands and thousands of games, including many high-profile franchises from the past two decades, such as Age of Empires, Ultima, Guild Wars, Destiny, Gears of War, and many others.
My past research contributions include the n-way linear quaternion blend and related techniques, the immediate mode graphical user interface (IMGUI), and geometrically optimized GJK. My current research interests include interactive fiction, concurrent computing, and low-overhead operating system architecture.
And in case you were wondering…
The saucy illustrations of me that appear on these pages were created by the inimitable Anna Rettberg, character artist extraordinaire. The photographs used as headers on the blog pages were taken by me, usually with a Canon 5d mkii.
For more information on my current projects, join the Molly Rocket Mailing List: